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3. Buying Technology

You log on to newcomputers.com and order yourself a shiny new laptop that is set to arrive in two days. It cost a fair amount but your assignments aren’t due for a bit, so you have some time to relax a bit – why not go have a little fun?

Maybe a Dinos game [opens link in new tab] – they’re free for students and you are a little low on cash after your big purchase.

You invite some friends and head to a game. You realize you haven’t eaten all day, so head to the concession stand, but all your cards keep getting declined. You knew your accounts would be low, but not this low! You check your bank accounts on your phone, and realize you only have 50 cents left! You have a lot of bills coming up, including tuition to pay!

Maybe buying a new computer wasn’t the best idea. You quickly cancel your order and make plans to get your computer repaired instead. For now, it’s time to enjoy the game and worry about your technology later.

“How’s your assignment going?” asks a friend who is in one of your classes, interrupting your plans for not thinking about work.

“Which one, the paper or the digital project?” you ask.

“Uhh…the short response paper due tomorrow afternoon…” they reply.

“What? I completely forgot about that assignment! And my computer is broken! I can’t write out a response paper on my phone…” you exclaim in despair.

“I think the library has lots of computers to use, maybe you should check them out,” your friend replies.

 

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No point leaving the game right now. You visit the library home page on your phone and see what you can figure out.

Your mood is ruined already after all this technology drama, and you really don’t want to get behind on your assignments. You decide to cut your losses and go directly to the TFDL to see what they might have that you can use.

License

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Your First Year: Pick Your Path Copyright © by James Murphy; Alexandra Alisauskas; Kira Vandermeulen; Ramina Mukundan; Laura Koltutsky; and Andrew Waller is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License, except where otherwise noted.